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GREEN EYED MONSTER

A mobile game for children that helps them deal with jealousy 

A game for children aged 6-8 that helps them channel the feeling of jealousy into a positive place, In a fun and experiential way. The main character in the game is Jilly, a playful, cute character who is a bit jealous. Jelly gets into all sorts of situations where the player has to help him prevent his monster of jealousy from coming out. 

The Problem

The feeling of jealousy has always existed. Nowadays children are exposed to many social comparisons. If a child does not know how to control their jealousy, they will probably have a hard time as an adult. Based on research, it is possible to deal with the feeling of jealousy at a young age.  

The feeling of jealousy is natural and healthy. The child must acquire the right tools for coping with it. 

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The Solution

Creating a game built from stages, each stage is a familiar situation to a child from everyday life. At each stage the child has to perform one action (different between each stage) that represents the positive action for dealing with jealousy. If the player loses, the monster of jealousy erupts and performs the negative action. (tested with psychologists). 

User journey

Situation

e.g: The moment of lighting the candles on the birthday.

Positive action

e.g: Sing a happy birthday song

Monster not emerges

e.g: The birthday boy blows out the candles.

Negative action

e.g:  Does not sing the happy birthday song. 

Monster emerges

e.g: The monster turns out the candles.

Player wins

e.g: Everyone is happy and celebrating

Player loses

e.g: Everyone is sad and angry at the monster.

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Game loading page. Appears at every opening of the game

The first time the player enters the game, the player clicks Start. Appears only once.

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onboarding animation. The user can skip the animation. Appears only once.

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Appears at the end of the animation or if the user clicks skip, the user clicks play

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Home page. Each stage has a theme with three different challenges that the user has to go through to move on to the next stage . 

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If the user clicks on settings, he can change language/sound/get help. The user clicks on the first step to start playing

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The first stage. At the beginning of each stage is the action that the player needs to do in order to pass the stage. The user needs to make Jilly sing and make his friend happy instead of stealing the moment of the candles

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The user can start playing only when the instruction disappears. If the user does not do the action, Jelly begins to become a monster

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If the user starts singing, the speaker turns purple and the sound waves rise accordingly

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If the user wins, the following popup appears. Positive note along with his score. Appears whenever the user wins. The user clicks on Play to continue

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The user loses when his monster appears, if he did not perform the action well enough

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hurts his friend and ruining the celebration

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When the user completes a challenge, the star of the stage is painted purple and the user moves on to the next stage

The action to the stage. The user needs to make Jelly dance instead of envying his friend who dances better than him

The buttons are painted red for a few seconds, the user has to press them in time

to make Jilly dance.

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When Jilly dances he is happy and not jealous of his friend.

When he is not dancing he becomes jealous and becomes a monster

The monster appears and the user loses. The monster also hurts his friend

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A pop-up appears whenever the player loses.

In each stage the user has 3 attempts to win,

if he failed to pass all three challenges in 3 attempts he must perform the whole stage again.

The user wins when he presses enough red buttons so that Jilly dances with his friend

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After the user goes through the three challenges of the stage, the next stage opens.

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The user needs to make funny faces for the camera to make Jilly calm his brother instead of envying him

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When the green face is painted purple it picks up the user's face and Jilly does it.

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The user wins when the user has made enough faces and Jilly's family are calm

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The user loses when he does not make faces to the camera.

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The monster appears and hurts his brother

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The User needs to pull the yellow ball to Jilly's head. Jilly wants his friend's purple ball

The user presses the ball and moves it to Jilly's head.

If the user does not succeed the monster appears and hurts his friend

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The monster takes the purple ball for itself

If the user succeeds everyone plays together

If the user presses X he can exit the game if he clicks "Quit" or stay if he clicks "Resume"

Jilly's transformation

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Characters

Logo

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buttons

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Complementary Good

Process

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inspiration

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